featuresIPstory
From Graphic Novel to Game: Lessons from The Orangery's Transmedia Moves
sscrambled
2026-01-29
10 min read
Advertisement
How The Orangery’s WME deal shows graphic novels like Traveling to Mars can become addictive games—practical steps for devs to adapt panels into play.
Advertisement
Related Topics
#features#IP#story
s
scrambled
Contributor
Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
Advertisement
Up Next
More stories handpicked for you
generative-visuals•9 min read
Generative Visuals at the Edge: Advanced Workflows for Micro‑Event Creators (2026 Playbook)
community•7 min read
Unlocking Creativity: User-Generated Puzzles and Community Challenges
microfactories•11 min read
City Microfactories & Micro‑Fulfilment in 2026: A Practical Playbook for Makers and Small Retailers
From Our Network
Trending stories across our publication group
game-play.xyz
patches•11 min read
Nightreign Patch Breakdown: What the Executor Buff Means for the New Meta
game-play.xyz
guides•10 min read
Unlocking Requiem’s New Difficulty Modes: Tips, Tricks, and What They Change
game-play.xyz
editorial•9 min read
From RE2 to RE4 to Requiem: How Capcom Is Balancing Horror and Action
2026-01-29T17:10:10.393Z